From Academic Kids

Innovation is the introduction of new ideas, goods, services, and practices which are intended to be useful (though a number of unsuccessful innovations can be found throughout history). The main driver for innovation is often the courage and energy to better the world. An essential element for innovation is its application in a commercially successful way. Innovation has punctuated and changed human history (consider the development of electricity, steam engines, motor vehicles, et al). Economic planners now tout innovation as the route to technological fixes to the crises of capitalism (for instance, achieving environmental sustainability and cleaning up damage), and it is a central element of many policies to increase competitiveness at corporate and national levels. Diffusion of innovations theory, the way in which innovations get accepted by new groups of consumers, was pioneered by Everett Rogers, who drew from early studies by Gabriel Tarde. A powerful approach to understanding and addressing the challenges to successfully bringing innovations to market in modern highly inter-connected and networked markets was pioneered by Bhaskar Chakravorti in his book "The Slow Pace of Fast Change" [1] ( reference below).


Supply-pushed or demand-led

Whether innovation is mainly supply-pushed (based on new technological possibilities) or demand-led (based on social needs and market requirements) has been a hotly debated topic. One point of view is that "recognition of demand is a more frequent factor in successful innovation than recognition of technical potential." (Marquis 1969)

Innovation in business

Innovation in business is achieved in many ways, with much attention now given to formal research and development for "breakthrough innovations." But innovations may be developed by less formal on-the-job modifications of practice, through exchange and combination of professional experience and by many other routes. The more radical and revolutionary innovations tend to stem from R&D, while more incremental innovations may emerge from practice - but there are many exceptions to each of these trends.


Innovation need not be technological. For example, when McDonald's applied the production line concept to producing restaurant food, it could use low-skilled workers to produce large amounts of food of a standard quality, quickly - thus inventing the fast food industry. Today this could be covered by a US Business Method Patent even though there is no technological novelty.

TRIZ - Theory of inventive problem solving

Innovation might be enhanced by following specific theories and practices such as TRIZ, the theory of inventive problem solving.

"(Innovation is) an idea, practice, or object that is perceived as new by an individual or other unit of adoption." - Everett M. Rogers, 1995
"Innovation is the sequence of activities by which a new element is introduced into a social unit, with the intention of benefiting the unit, some part of it, or the wider society. The element need not to be entirely novel or unfamiliar to members of the unit, but it must involve some discernable change or challenge of the status quo." - Michael A. West; James L. Farr, 1990

Innovation according to Regis Cabral

Innovation, according to Regis Cabral, for a particular network is a new element introduced in the network which changes, even if momentarily, the costs of transactions between at least two actors, elements or nodes, in the network. Sources: Cabral, R. (1998) ‘Refining the Cabral-Dahab Science Park Management Paradigm’, Int. J. Technology Management, Vol. 16, pp. 813-818; Cabral, R. (2003) ‘Development, Science and’ in Heilbron, J. (ed.), The Oxford Companion to The History of Modern Science, Oxford University Press, New York, pp. 205-207.

Innovation in an organization

The creation and development of creative ideas is of great importance for innovative firms. As Amabile et al. (1996) state:

"All innovation begins with creative ideas…creativity by individuals and teams is a starting point for innovation; the first is necessary but not sufficient condition for the second". (p. 1154-1155).

As like other researchers (e.g. Stein, 1974; Woodman, Sawyer, & Griffin, 1993) Amabile et al. define creativity as the production of novel and useful ideas in any domain (p.1155). Creativity is seen as the basis for innovation and so they define innovation as the successful implementation of creative ideas within an organization (p.1155)

See also


  • Amabile, T.M. (1996) Creativity in context. New York: Westview Press.
  • Stein, M.I. 1974. Stimulating creativity, vol. 1. New York: Academic Press.
  • Woodman, R.W., Sawyer, J.E., & Griffin, R.W. (1993). Toward a theory of organizational creativity. Academy of Management Review, 18: 293-321.

"Chakravorti, B. (2003) The Slow Pace of Fast Change: Bringing Innovations to Market in a Connected World. Boston, MA: Harvard Business School Press.

External links

nl:Innovatie sl:Inovacija


Academic Kids Menu

  • Art and Cultures
    • Art (
    • Architecture (
    • Cultures (
    • Music (
    • Musical Instruments (
  • Biographies (
  • Clipart (
  • Geography (
    • Countries of the World (
    • Maps (
    • Flags (
    • Continents (
  • History (
    • Ancient Civilizations (
    • Industrial Revolution (
    • Middle Ages (
    • Prehistory (
    • Renaissance (
    • Timelines (
    • United States (
    • Wars (
    • World History (
  • Human Body (
  • Mathematics (
  • Reference (
  • Science (
    • Animals (
    • Aviation (
    • Dinosaurs (
    • Earth (
    • Inventions (
    • Physical Science (
    • Plants (
    • Scientists (
  • Social Studies (
    • Anthropology (
    • Economics (
    • Government (
    • Religion (
    • Holidays (
  • Space and Astronomy
    • Solar System (
    • Planets (
  • Sports (
  • Timelines (
  • Weather (
  • US States (


  • Home Page (
  • Contact Us (

  • Clip Art (
Personal tools